Throwback to 2008 - when I started spending more time on studying software, I noticed that video calls were extremely bandwidth inefficient. I thought it would be much better to use Vector-based graphics, like SVG, instead of Raster-based graphics, which is how most video calls are still implemented today. I know it's been one of many projects I haven't expended much time on for over a decade, but I think now that video calling is so much more popular, we should see a shift in technology towards such innovations. Wish I had more time to spend on it - but one has to make a living first.
Examples processed using Inkscape:
1000px despeckling - good enough to start research, for video. People can still recognise the subject. Normal vision is not normally precise.
100px despeckling
10px despeckling
Base Image
Examples processed using Inkscape:
1000px despeckling - good enough to start research, for video. People can still recognise the subject. Normal vision is not normally precise.
100px despeckling
10px despeckling
Base Image