CW : ableism.
At some point in cultural progression, one has the option of classifying the majority of fear, anger, and sadness as disability. These are regulated, monitored, and disposed of as waste, with a very minor fraction extracted for refinement into useful things.
But in such cultures, you cannot escape the economic environment of being surrounded by lesser cultures, essentially governed by rules which celebrate what you would classify as disability.
Therein a political situation, which bears strategic planning. Appropriate goals must be established, coherent with the underlying values, and then intermediate structural plans, with proper logistical and tactical SWOT management.
Ah, yes, I guess it doesn't make sense to talk about risk management as a thing in itself. Describing the game as SWOT management, seems to be a more balanced semantic.
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