2021-10-18 at

Entertainment is the Active Displacement of Values in Analytical Memory

My friend Sam plays games ... on her phone, more often when she is stressed out at work. We often banter about how unproductive this is - however, it turns out that she is probably doing okay, and that this is actually quite productive. 

Sam sent me a post about this thread, which is about this academic paper, which suggests a case for games to be utilised for psychiatric therapy. 

Just before she sent it, I was jotting down a small epiphany about what recreation is at the level of memory pathways.

Studying productivity : repair phase - displacement of short-term memory values is performed by injecting new values, and there seems to be no way around this. So I must return to frequent meditations on the modality of my working experiences, so that I can strategically overwrite them. 
At this point it dawns on me that hobbies are not about (simply) enjoying the sensation of their objects, rather hobbies are about displacing values in memory used by analytical pathways ... by analysing objects different from the objects which one has become tired of analysing. 
Which brings us back to how less productive people

  • work, 
  • then veg, 
  • then work
- but more productive people 

  • work, 
  • then work on other stuff, 
  • then go back to work on the first set of stuff. 

- and how effective vegging requires analysis of the vegging experience.
Today I learnt something related to both my area of study (people as information systems) and the jobs I work on (two jobs in the entertainment industry).

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