Why does it seem like [ the legal system ] lacks [ a pedagogical computer game ] ... which simply shows
- - every entity and their possible states
- - the state-transitions, timeouts, and sufficient triggers
- - the logistics of triggers ( "events" ) ?
If I had a kid, I'd probably try to write a simply game for them to play about this. Probably would make for an interesting open-world MMORPG.
No comments :
Post a Comment